Attacks
An attack must exceed the target’s AC to hit. When making an attack, guildmembers can choose to target either the enemy’s health or armor.
Targeting Health
A successful attack deals HP damage, reducing the enemy’s current health. Each weapon type has different rules for rolling HP damage.
Targeting Armor
A successful attack deals armor damage, reducing the enemy’s AC by 1, making its armor less effective and making the enemy easier to hit with subsequent attacks.
Making a weapon attack incurs disfavor on additional attacks made in the same turn.