The Depthcrawl

A depthcrawl is conducted as the guild moves from node to node in increasingly deep layers, representing the guild's distance from its initial starting point.

As depth increases, the threat level generally increases as well, although at a slower rate than that of a dungeoncrawl.

Generally the guild can decide to move deeper, double back to a previous node, or remain in the same node, which all take one watch and trigger draws from the Meatgrinder, unless the guild is in a safe area.

Unlike a dungeoncrawl, a depthcrawl does not use precisely measured distances.

Instead, its nodes are typically arranged in a flowchart, with each node representing an area or point of interest and each connection representing a possible route.

Nodes can also contain an entrance to a larger dungeon structure or densely packed area, which can be explored in greater detail by initiating a dungeoncrawl.

The abstract nature of a depthcrawl allows the guild to travel through areas that are too vast, winding, or poorly understood to be represented as a traditional mapped dungeon.

They are used for exploring expansive regions such as the sewers beneath a large city, sprawling underground caverns, or forests that stretch for miles.