Rest & Recovery

Guildmembers only begin to naturally recover after a full day of rest.

While exploring a dungeon or traveling, characters cannot recover simply by sleeping at night.

They must either encamp and rest for an entire day or pay for accommodations in civilization. More lavish accommodations provide greater recovery.

Recovering at Camp

To recover at camp or town, a character must spend the entire day resting at a campsite equipped with at least a bedroll, tent, and campfire.

At the end of the day, roll 2d3.

Each die may be assigned to heal HP, fatigue, either independently or combined.