Wounds & Death
Wounds are injuries that at best may cause a bruise or scratch, and at best cause lopping of limbs or gouging of eyes. Regardless of severity they always leave permanent scars.
The only way a character can be killed is by receiving a deadly wound.
When a character suffers a wound, the GM will determine the severity by rolling on a d66 wound table corresponding to the type of attack. More common rolls result in minor injuries, like cracked ribs, which are not deadly but impose disfavor on melee attacks and heal after 2d6 weeks; less likely rolls result in more deadly or permanent injuries, like bleeding out, dismemberment.
If a character is at 0 HP and suffers a wound, the wound is determined in secret by the afflicted character’s player and the GM using the following procedure:
- Determine the wound type by rolling 1d3.
- On a 1, the character is dead.
- On a 2, the character is unconscious.
- On a 3, the character suffers a wound from the regular d66 wounds table.
If a character dies, they must be laid to rest.
Wounds can be avoided by notching helms, shields, weapons, and armor.