Encounters & Combat

The below procedure is used to play out scenes where time is of the essence, and each character must make split-second decisions. This includes fights, flights, pursuit, ambushes, traps, and even simply talking and negotiating. These scenes are known as encounters.

  1. Surprise: The GM rolls for surprise, if applicable.
  2. Set the Scene: The GM describes the scene, including what you can see and the distance to relevant objects or creatures.
  3. Initiative: Any sides that are not surprised roll initiative to determine who acts first.
  4. Actions: Any sides that are not surprised decide how they will respond to the encounter. After the initial round, each side alternates turns until the encounter is over.