Melee Weapons
Melee weapons include blades, axes, polearms, hammers, and beyond. Melee weapons (with the exception of swords) are crafted by combining one of each property: size, damage type, and quality.
Samples may be provided on your campaign’s mercantile sheet, but any combination of properties can be purchased.
Basic weapons can absorb only 1 notch worth of damage before breaking. Purchasing a weapon of higher quality provides additional notch slots with each additional notch costing 3x the weapon’s base value.
Guildmembers can choose to spend their money on more expensive, durable weapons, saving precious pack space, or buy cheaper backup weapons, saving money but occupying more pack slots.
All weapons deal d8 damage.