Travel

Travel is the procedure by which the party moves through the vast world.

While traveling, days are divided into three eight-hour-long turns.

The Players

The players decide on their plans to travel, explore the current area, rest, or anything else they can think of, for the turn.

The GM

The GM describes the terrain passed through and any sites of interest that the party comes across, if the party loses their way, if there are any encounters and of which type, and anything else of note that occurs.

Encounter chances and types vary by area.