Fatigue
Characters accrue fatigue by putting markers on unoccupied item slots, making them unable to be occupied until the character rests for a full day in a safe area.
Accruing fatigue without any unoccupied item slots instead accrues stress.
Characters accrue fatigue by putting markers on unoccupied item slots, making them unable to be occupied until the character rests for a full day in a safe area.
Accruing fatigue without any unoccupied item slots instead accrues stress.