Encounters & Events

At the end of each watch, the GM draws a card from the Meatgrinder to determine whether any encounters or events occur.

Moving Slowly

When moving stealthily and methodically or when slowed by heavy encumbrance, certain actions may take more than one watch to complete. For example, traversing a corridor may require multiple watches.

Loud Noises

Making a loud noise or otherwise drawing attention may trigger additional draws from the Meatgrinder.

Two Types of Crawls

Crawls are separated into two distinct types—the dungeoncrawl and the depthcrawl.

A dungeoncrawl takes place within a traditionally mapped dungeon, consisting of densely packed rooms, corridors, and levels. Distances and movement are measured more precisely, and the guild's position within the dungeon is explicitly tracked.

A depthcrawl represents vast, enigmatic, and winding areas that are impractical to map precisely. Instead of a traditional map, a depthcrawl is represented as a flowchart of interconnected nodes, allowing the guild to explore expansive regions without mapping every passage and distance.